![]() ![]() It is only Cubase where the left mouse button is not behaving. I’m also sharing the keyboard and mouse over my LAN, using a utility called Synergy, and they continue to work just fine on both my slave machines. I don’t think the mouse and keyboard are at fault, nor their drivers, since they continue to interact just fine with any other program that is open. changing values on some plug-ins, and scrolling down windows) but some things simply can’t be done at all. Some functions can be performed with the wheel instead (e.g. I can click on a note in the MIDI-grid editor, and it turns black, but anything that involves selecting and then moving the mouse no longer works. Mouse is clean, the left click is not sticking, it's just not working, it sounds the same as the right. The right click works immediately just like I expect, but the left click does not. The left button still works in its capacity for selecting - e.g. The left click on my mouse has stopped working. Lengthen notes that have already been createdĬlick on the piano keyboard down the left hand side of the MIDI grid editor Grab the left and right markers on the timeline If not, it means that one of your startup applications or services was causing the issue. ![]() Once your PC restarts, check if the problem still appears. To fix that, it’s recommended to perform a Clean boot and check if that solves the problem. Grab a selection of notes to copy and paste them Sometimes left mouse button drag won’t work because of the third-party applications. Immediately the mouse ceases to be able to click and drag in any part of Cubase. Press any key on the keyboard (qwerty keyboard, not MIDI keyboard).Add MIDI channel and create a track using the pencil tool.I don't think that is true? Adding IDragHandler is enough IIRC.I have an issue where click and drag stops working altogether. You'll also have to add a GraphicRaycaster into your scene (added to Canvas GameObject by default).īoth also need an need the 3 drag handlers included together for the event system to raise any of the drag events." If you want to detect click or drag on screen (like for camera drag) you'll most likely have to have a Canvas and some transparent or non-rendering UI element that covers the whole screen to be able to drag anywhere. You can just normally select an item, tap or click the button once, then without holding it anymore. To move an object, place the mouse cursor over it, press and hold down the left. You'll also have to add a PhysicRaycaster to your camera. That means one tap on the mouse button or the touchpad and you no longer need to keep it pressed. Clicking and dragging is a way to move certain objects on the screen. If you want to detect click or drag on a GameObject object, you'll have to have an object with collider and click that with your pointer. ![]() ![]() Already said might probably be the easiest way to add simultaneous clicking and dragging.īut if you want to use UnityEngine.EventSystems IPointerClickHandler etc instead of Input class, you'll need some objects and components for this to work: Mouse left button Drag not working for vertical or horizontal Move/Extrude After one of the Fusion updates about a week ago, the vertical or horizontal mouse click and drag for actions like Body Move/Copy or Extrude has stopped working - but only for vertical and horizontal movements. ![]()
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